Best Wonders For War Civilization 4digishara
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Wonders of the World are as important as ever. Civ3 has most of the Wonders in Civ2, plus several new ones. Some old wonders function in new ways. There is a brand new set of Wonders called 'Small Wonders'. While Great Wonders can be constructed only once in the world, Small Wonders can be built by every civilization. Another difference is that Great Wonders can be made obsolete by new technologies, Small Wonders cannot.
An interesting feature is Great Wonders are associated with one or more of the Civilization strengths. If the attributes of the Wonders you’ve completed match your Civ’s strengths, you will trigger a Golden Age.
There are 24 Great Wonders and 10 Small Wonders.
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This article provides a list of wonders in the Civilization computer game series and Civilization: Call to Power and its sequel. Wonders are a game element that gives the player bonuses when built. Wonders, which have been based on real places, people and ideas, can only be built once by one player. The games Civilization III and Civilization IV include small wonders. National Wonders are one per Civ. Planning their location is part of strategy - for example the National Epic should go in your City with Guilds to produce Great Artists/Writers/Musicians and the Heroic Epic would be best situated in a City that has good production, given it gives an unique Promotion to units. Stonehenge's culture bonus is very useful in the outset, if you're aiming for some rapid early expansion with fewer cities. Combine that with the Great Wall and Raging Barbarians, and a chunk of. There's a reason Civ V had to go making so many radical changes: because it was the only way a proper sequel could be justified. Civ IV had taken the template laid down in the original and pushed it as far as it could go. Even the little touches in Civ IV, the icing on the cake, were the best. National Wonders are one per Civ. Planning their location is part of strategy - for example the National Epic should go in your City with Guilds to produce Great Artists/Writers/Musicians and the Heroic Epic would be best.
Great Wonders (24):
Best Wonders For War Civilization 4digishara Download
Graphic | Great Wonder | Attributes | Benefits |
Great Wall Cost: 200 Requires: Construction | Militaristic & Industrious | Doubles effects of city walls and attack strength vs. barbarians. | |
SETI Program Cost: 1000 Requires: Computers | Expansionist | Doubles science output of city | |
Lighthouse Cost: 400 Expires: Magnetism | Expansionist & Commercial | +1 ship movement. Galleys can travel safely at sea. | |
Colossus Cost: 200 Expire: Flight | Expansionist & Religious | +1 commerce in any square already producing commerce in that city. | |
Great Library Cost: 400 Expire: Education | Scientific | Civilization receives any civilization advance already discovered by 2 other known civs for free. | |
Hanging Gardens Cost: 300 Expire: Steam Power | Industrious | Makes 3 unhappy citizens content in its city and one unhappy citizen content in your other cities. | |
Oracle Cost: 300 | Religious | Doubles the effect of all temples. | |
Pyramid Cost: 400 Culture: 4 | Industrious & Religious | Acts as a granary in all your cities on the same continent. | |
United Nations Cost: 1000 Requires: Fission | Commercial | Enables diplomatic victory. | |
Hoover Dam Cost: 800 Expires: Never | Industrious | Acts as a Hydro Plant in all your cities on that continent. | |
Sistine Chapel Cost: 600 | Religious | Doubles the effect of Cathedrals. | |
Leonardo’s Workshop Cost: 600 Culture: 2 | Militaristic | Halves the upgrade cost of units. | |
Theory of Evolution Cost: 600 Requires: Scientific Method | Scientific | Gives 2 free techs.Known as Darwin’s Voyage in Civ2. | |
Art of War Cost: 600 Expire: Never | Militaristic | Provides benefits of a Barracks in all your cities on that continent. | |
Copernicus’ Observatory Cost: 400 | Expansionist | Doubles science output in that city. | |
Magellan’s Voyage Cost: 400 Culture: 3 | Expansionist & Commercial | Movement of all naval units is increased by 1. | |
Shakespeare’s Theatre Cost: 400 Requires: Free Artistry | – | Makes 8 unhappy citizens in that city content. | |
Smith’s Trading Co. Cost: 600 Expire: Never | Commercial | Free maintenance for Marketplaces, Banks, Harbors, and Airports. | |
Longevity Cost: 1000 | Scientific | Population increases by 2 instead of 1 when the food box is filled. | |
Manhattan Project Cost: 800 Culture: 2 | Militaristic & Industrious | Allows construction of nuclear weapons by all civilizations. | |
Bach’s Cathedral Cost: 600 Requires: Music Theory | Religious | Decreases the number of unhappy people by 2 in each city on the same continent. | |
Cure for Cancer Cost: 1000 Expire: Never | Scientific | Makes one unhappy citizen content in all your cities. | |
Universal Suffrage Cost: 800 | Militaristic | Reduces war weariness in all your cities. | |
Newton’s University Cost: 400 Culture: 6 | Scientific | Doubles science output of city |

Best Wonders For War Civilization 4digishara Timeline
Related Links:
Best Wonders For War Civilization 4digishara Walkthrough
A Guide to Great Wonders and How to Use Them by TheDarkPhantom
Detailed info about Wonders of the World related game concepts are available in the Civilization III Info Center.